AI Insights · Timothy · October 2021
Top 5 Roguelike Games on Android in Dominican Republic: Q3 2021 Performance
Discover the performance trends of the top 5 Roguelike games on Android in the Dominican Republic for Q3 2021, featuring download, revenue, and active user metrics.
The third quarter of 2021 saw notable trends for the top 5 Roguelike games on the Android platform in the Dominican Republic. Below, we delve into the performance of each game based on data from Sensor Tower.
Looney Tunes™ World of Mayhem
During Q3 2021, weekly downloads for Looney Tunes™ World of Mayhem ranged from 649 to 2.0K, peaking in the week of August 16. The game experienced a steady increase in weekly revenue, reaching approximately $63 in mid-July before fluctuating between $18 and $38 for the remainder of the quarter. Weekly active users also showed growth, peaking at 2.8K in late August before stabilizing around 2.0K by the end of September.
Soul Knight
Soul Knight saw weekly downloads rise from 416 to 808, with the highest number in early August. Weekly revenue showed variability, peaking at $48 at the end of August. The game's active user base remained relatively stable, averaging around 6.5K, with a slight increase to 7.0K in early September.
RAID: Shadow Legends
RAID: Shadow Legends had a significant boost in weekly downloads, starting at 527 and peaking at 1.6K in mid-July. Revenue varied, reaching a high of $215 in late June and then stabilizing between $60 and $119 throughout the quarter. Weekly active users saw a peak of 1.8K in mid-July before stabilizing around 1.0K towards the end of September.
Idle Heroes
Idle Heroes experienced a substantial increase in weekly downloads, starting at 218 and peaking at 734 in early September. Revenue showed fluctuations, peaking at $76 in mid-September. The game’s active user base steadily increased, starting from 1.6K and reaching 2.2K by the end of September.
Mobile Legends: Adventure
Mobile Legends: Adventure saw a consistent growth in weekly downloads, ranging from 304 to 468, with a peak in early August. Weekly revenue varied, peaking at $218 in late September. The game maintained a stable active user base, averaging around 1.1K and peaking at 1.5K at the end of September.
For more detailed insights and data, visit Sensor Tower.